Welcome to New Eberron, a D&D 5e organized play and roleplaying group that uses the Eberron setting as a template for our setting. We are a group that allows Dungeon Masters and Players alike to hold sessions for homebrew one-offs, modules, and hardcovers.
Similar to Wizard of the Coast’s most popular organized play known as Adventure League, we use an organized play rule which allows you to join game sessions with ease. This means you do not have to strictly follow a schedule or group, instead, you can join when a Dungeon Master offers to host a game.
If you are new to D&D or Eberron, you don’t have to worry. This is a homebrew organized play which means plenty of the rules has been tweaked or expanded for easier game experience for our members. Our Dungeon Masters will ensure that you’d be able to learn and play on the go. Alternatively, if you are not interested in playing D&D with the group, you can simply roleplay in the room as you’d like.
For our Dungeon Masters, if you’re not confident with your lore background with Eberron, we have good news for you. The setting is basically a hundred years after the Last War and is an alternate universe. What this means is what you can come up with, we can incorporate it. You are empowered to create a new places or tinker existing ones for your games. You are also allowed to use existing 5e modules or import old modules from other versions. You just have to change the names into something appropriate in Eberron.