New Characters


A character will first have to be approved by the owner, so make sure you do that before just making one. 

New Characters will be based on one of the following classes. 

 


Weapon based Classes
These classes' Life roots tend to focus on the weapon of their class. Then in rare cases alter the character.

 

Swordsman 
Stats focused on
STR,DEF,SKL,FCS,AGI

 

Archer
Stats focused on
STR,SKL,FCS,AGI

 

Lancer
Stats focused on
STR,DEF,SKL,AGI


NonWeapon based Classes
The Life Roots of these classes focus on physical attributes and effects.

Assassin
Stats focused on
SKL,FCS,AGI,LR

 

Berserker / Shielder
This Class is either a Beserker or a Shielder. The Beserker's STR Stat will be higher than its DEF Stat. Where as the Sheilder will have a higher DEF Stat and it's STR Stat will be lower.
Stats focused on
STR,DEF,SKL,LR

 

Caster / Healer

This Class is either a Caster or a Healer. The Caster's SKL Stat will be higher than its FCS Stat. Where as the Healer will have a higher FCS Stat and it's SKL Stat will be lower. This Class also has an affinity for Magic, and their combined SKL and FCS stats numbers are how many spells they will have.
Stats focused on
DEF,SKL,FCS,LR


Classes with no Life Root
These Classes has no Life Root, either because they have discovered it or it has been taken away.

 

Sapling
Those of this class are mainly children. There is a rare case that Rebirthed Ki will not have a Life Root after awakening. This class will usually change after they discover Life Root.

 

Wicked
This class is those who have been affected by a source of evil. Those in this class will have a life draining ability.
This ability does take a time to fully incapacitate someone, and by then it usually is to late.
The higher the level of this class the stronger its ability will be.
A wicked will not always appear different, sometimes they can pass off as a normal Green Man.

 

 

Stats and Levels


♦ Levels -

 

To level up a character they will have to earn EXP (Experience). EXP is given when you complete a mission, missions are usually given out by the clan leader or a higher ranked clan member. Other ways to earn Exp are to train and to battle. Training is to practice your character's class skills, for example, a swordsman will practice hitting a training dummy. A battle will tend to consist of two participants fighting till either one concedes or is unable to continue fighting.


Training Time - (Post Length. A required minimum of 2 paragraphs for overall training.)

EXP is determined by a character's level. The higher the Character's Level the more EXP that is required to level up.

CL* = Character's Level.

Maths. ( 100 - CL* = Exp earned.)


The required Exp to go from Level 1 to Level 2 is 100 (Easy)
the requirement to Level up from Level 2 to Level 3 is 200. The required Exp to level up will double each level. (100, 200, 400, 800, etc.)


The max level for a character is Level 50.

 

At Level 1 every character will have 100 points that will go towards leveling up their stats. For every 10 points in a stat, that stat will go up a level. The max level for stats is 100.

 

Each level up a character will gain 100 points. 


♦ Stats -

 

Strength and Defense are in sense opposites, the same goes for Skill and Focus.


Strength/STR - Self explanatory, basically how strong you are. For example, every 1 stat level your character is able to lift about 50 lbs.

 

Defense/DEF - Basically how much you are able to withstand before it starts to hurt you. This does not include sharp objects. For example, every 1 stats level you can resist about 50lbs.

 

Skill/SKL - The easier it is to do things. For example, every 1 stats level you get better at hitting a target.

 

FocusFCS - The better your focus the quicker you can get things done. For example, every 1 stats level you are able to pick that lock quicker.

 

Agility/AGI - Self explanatory, basically how fast are you. For example, every 1 stats level you can run up to 1.5 fps. (fps - feet per second. 1.5 fps = 1 mph. This does accumulate for each level.)

 

Life Root/LR - This is for more or less how many time you can use your ability. For every 1 stats level, you get 2 uses per hour. (Hour as in role play hour. It's just so your character has some restraints.)

 

 

Rules


1) No Drama, unless it's within character and a part of the RP.

 

2) No smut in the room, it can be taken to PMs. Lewd can be tolerated as long as it pertains to the RP. 

 

3) No Metagaming. 

 

4) Post length is only determined by what you give your RP partner, so try not to short change them with a few words.

 

5) Fighting is only permitted if both parties agree to it. The fighting system will be either T1 or T2. 

 

 6) First offense is a warning, Second is a warning and a kick, Third is a ban.

 

Clan Members and Associates


 

 Ki Puramu - Head of the Clan

 

• Added later

 

• Added later

 

• Added later

 

 

Castle Grounds


 

♦ Hayashi Village (North of the Castle)

 

♦ Temple of Prayers (Located in Hayashi Village) 

 

♦ Guards Quarters / Armory (Located at the front entrance of the Castle Grounds)

 

♦ Court Yard (Castle Exterior)

 

♦ The Zen Garden (Castle Exterior)

 

♦ Training Grounds (Castle Exterior)

 

♦ Main Hall (Castle Interior)

 

♦ Ceremony Room (Castle Interior)

 

♦ Puramu's quarters (Castle Interior)

 

♦ Hot Springs (Located outskirts of Hayashi Village)

 

 

♦ More to come

 


 

  History


Origin

Long ago a Meteor came crashing into the planet, with it came a life form that only consumed and destroyed. It took the combined strength of the spirit of Gaia, the First Ki, his clansmen, and a few other powerful beings to seal it away; then bind it at seven points around the world. After it had been sealed away, the First Ki buried his fallen clansmen thus returning life to the planet. Gaia was thankful for this and bestowed upon him and his clansmen a gift.
This gift is what is now known as Life Root, or abilities that are natural and differ from each Ki. 

Since the Evil entity couldn't be killed, it's influence can seep from one of the seven points, which were placed within vessels such as land mass or plant life, and infect anyone or anything close by to create a minion (such as a Wicked). These minions try and destroy these retainers. 
To ensure the points of the vessels are not harmed or demolished, the Gaia's essence forms into a physical body so that it may keep these locations safe from harm. 
It is the Ki clans duty to extirpate the minions and protect the physical body of Gaia when it awakens from slumber.

 

 Era of the First Ki

Ki Jyor

First Ki Leader - Beserker Class

(Deceased)

 

 Jyor accomplished much during his time as the leader of the clan, such as the creating of the castle and placing the laws of the Ki. It was not until about 2,000 years before his passing that he appointed leadership to Ascilia, his Eldest Daughter. He lived for 1,000,029 years. 

 

 

Era of the Tigress

Ki Ascilia

Second Ki Leader - Lancer Class

(Deceased)

 

Ascilla was appointed at the age of 6,405. Ascilia was a fierce fighter, and none could match her skill. During her time as clan leader, she prevented the destruction of a seal. Because of her actions she was infected by the negative energies of the seal location. With no children, she appointed her Nephew, Puramu, the third leader of the Ki. She lived for 9,013 years. 

 

 

Current Era of Puramu

Ki Puramu

Third Ki Leader - Assassin Class

(Living)

 

Puramu had been entrusted with the responsibility of leading a clan at the age of 1,008. 

 

 

 

Setting

 

The Castle and neighboring village are located on an island near present-day Japan. Surrounded by a massive forest of various kinds of trees, even some that have been extinct for many centuries. 

 

The castle was built many centuries prior to the Sengoku period of Japan and became the inspiration for the castles of Japan seen today. 

 

 

Things to know

 

+ In the Ki clan, Leaders will give their name with the Ki surname first. It is to represent that the clan comes before them. 

 

+ Currently this takes place in Modern times, there are of course still Fantasy elements. 

 

+ The Ki are Green Men, which are the physical embodiment of Nature Spirits, In other words, they are a tree. 

 

+ Ki clan members come from around the world, they are not bound by things such as different countries.

 

+ Clan leaders, when appointed, undergo a secret ceremony that once completed the new clan leader will have inherited the previous leader(s) life roots. 

 

 + The Ki laws are always to be followed, or face punishment. 

 

+ The Ki Laws are - 

 

1. All living beings are to be protected. 

2. Never abuse your life root.

3. Never oppose your own clan.