Welcome to the Multirealm Inn where all sorts of characters are welcomed. The Inn is a resting place for the weary traveller, or a hiding place for those seeking a safe haven. Here, you'll find people from all walks of life; some may be more open to your company, while others would be more interested in taking in the sights. Just remember that everyone has a story, and you won't learn what it is until you open up and talk to somebody!
There are no restrictions as to who may stay within the Inn. All that is required is that you are willing to stay in-character, and make the place inviting for curious visitors. As the head Innkeeper, I may not always be present, but that doesn't mean you shouldn't weave a story of your own while I am away! It is highly encouraged that you start an RP with others. If you want, you can post on the group's message board about an idea you have, or if you are seeking an interest check.
Special thanks to Aurabelle for the layout that I took and generously modified for my own ends. I trust neither her or the Previous owner will mind.
Andrain: The new owner, He seems suited enough to run the place and is good to his guests and he believes he's fair with his employees as well.
Raeshi: An 18 year old neko, he's male even if he does take a maid's uniform to work in. Andrain didn't seem to mind that upon hiring him. He is also very experienced in the service industry and Andrain would first send any new recruits to Rae for any sort of training they'd need.
Kai: A kind woman who is more then she seems it appears, She's gifted in Sweet making and thus Andrain hired her as a Patisserie. She's probably the most popular figure at the inn and is always in the middle of all sorts of trouble.
Mirel: A Warm elven woman whom was the last hired by the previous owner. Andrain treats her in high regard however and beleives her to be an indispencible part of his staff. If for some reason he couldn't handle something he'd first send her.
Kitana: The Chef, a very happy sort of woman who always seems to have energy to burn. The kind of person that makes for a happy workplace. Not to mention her food is that darn good too.
This is a roleplay room designed for all sorts of characters to come together and Rp together.
Please limit In-room OOC while Roleplay is going on.
Everything your character does should have a reasonable explination as to how the action is possible. It can be pulled out of thin air, sure but it must have a sense of logic behind it. Chances are if it can be refuted in any way either by looking at the people involved or your own character then chances are you're Godmodding and no one likes that.
Be respectful of general decency and please don't get offended or assume a character's ideas or statements mean anything at all to what the typist beleives.
Please keep all bedroom activities to the bedroom aka PM.
Keep the fighting outside. Period.
Other rules as I think about them.
General description:Weary travelers from many planes have spoken of an Inn that comes and goes. It is unusual in that upon arriving at the cozy building, they find creatures and beings they might not ever have met before. Surrounded by an ever present mist that lingers within the forest, travelers can find a trail through the woods that leads to a clearing. On a sunny, brisk day, the three story Inn is always found to be open. Off in the distance, the sound of water lapping at the banks of a lake can be heard. On the first floor of the Inn is a seating area with plush couches, chairs and a crackling fireplace. Further into the building are tables and seats where patrons can eat, and on the furthest wall is a bar, behind which the Innkeeper is usually found. One can always help themselves if they must! On the second floor are an abundance of rooms for rent, while the top floor is locked off to guests.
Mystic Forest: Most wanderers will first find themselves lost within the forest when they approach the tavern. The surrounding area is covered in a light mist, making it hard to see far. Creatures lurk within the mist, so it would be a good idea to either hurry from the forest as quickly as you can, or if you're feeling brave, stay and fight!
Green Lake: A short distance away from the tavern, down a well paved trail through the forest, lays a crystal clear lake called Green Lake. There is a serene cascading waterfall, as well as a large rock that people can dive from. People can go there to cool down, or get away from the hubbub in the tavern.
Porch: There is a porch that wraps around the entire building. There are a few chairs here and there where people can sit and look out into the misty forest, or have some private time.
Ground Floor: Upon entering through the double doors (which are never locked), a sprawling room is revealed. Off to the left is a cozy seating area with two long couches, as well as various armchairs and beanbags. There are end tables and coffee tables where one can set their drinks. On the wall is a fire, which is blazing all day, every day.
As you proceed inside of the room, off to the right are numerous round tables round tables surrounded by chairs, and lining the walls are booths. The seating area stops about five feet from the front of the bar. A row of stools line the bar, which has a few bowls of treats set out for people to snack on.
The wall behind the bar is lined with bottles of various drinks. Anything you want is probably in stock (it's a magical place x3). Two swinging doors are off to the right corner, and lead to the kitchen and pantry.
Hot-springs: Away from the tavern down a narrow hallway you'll find the Inn's hot-springs, mist constantly covers the area near the enclosed springs that have very well separated spaces for the sexes. The chances of peeping are always very low though the staff does not take any responsibility for injuries resulting in trying.
Second Floor: The stairway is off to the left of the bar, and lead upstairs to a corridor lined with many doors. At the end of the hallway is another stairway leading up to the dwelling space of the Innkeepers. This area is off limits to patrons.
Third Floor: Located on the third floor is an open lounge for the Innkeepers, as well as their rooms. You may be invited to this space (PMs) to speak to the Innkeepers on a personal level.
Rooms: All rooms can be rented overnight for a small donation befitting the character's currency, or an exchange of goods or deeds (ex: bartending, killing a monster in the forest, etc.)
Kitchen: Accessible to all, the kitchen is fully stocked and has the best cooking supplies one could ever hope for.
Basement Cellar: The cellar is stocked with drinks and other supplies. There is a secret door within the cellar. Think you can figure out what's behind it?